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interpretation

The Dark Tower Ending Explained

June 28, 2018 by Matt Hill 1 Comment

screenfish matt hill dark tower
[there be SPOILERS ahead,
may it do ya fine]

yesterday i finished
sai Stephen King’s
The Dark Tower series –
entered the clearing
at the end of that path

it took me right around a year,
all told;
i think the longest extended
narrative i’ve ever read

by way of a mini-review:
i dug it 🙂

i’m a fan of King
and his style,
and the story here is
obv epic in scope,
full of wonders, adventure,
humor, tragedy,
characters you can relate to,
ones you wish you couldn’t,
and, ultimately,
it MEANS something
(more on that soon)

it was not perfect,
certainly –
many sections
and even entire books
got to be a bit of a slog
(like the characters’
journeys themselves),
there were build ups
to ultimate let downs,
promises not kept imo,
digressions, confusions, etc.,
much of which may be
due to the series’
long, fascinating
actual history
(which you can google) –
but in the end, for me,
it was worth the trip
for sure

saying more would only
hold up what i
mainly intend to say:

The Dark Tower Ending Explained

so what does the
series
and its ending
mean?

for such a long,
complex tale,
and such a
seemingly tricky question,
it’s surprisingly simple

The Dark Tower is
a story about stories

what about stories?

they end.

they themselves
inevitably reach
the clearing
at the end of the path.

to shoot straighter:
stories resolve.

King himself,
near the end of Book 7,
the last,
even cheekily
chides the reader
for needing
an ending,
basically daring us
not to read on;
but nevertheless,
he gives us the end
as he knows he must

and, also, as well,
the specific end he gives,
in context,
underlines the point:
stories resolve

see, The Dark Tower
is about how
“there are other worlds
than these;”
about, basically,
“the multiverse” –
the idea that
there are
different worlds,
and also that the lives
of the different
people within them
(including those of
King himself and
his decades-deep
cast of characters)
are somehow
actually happening together,
intertwined in space/time

sitting at
multiverse center?
the Dark Tower itself –
the nexus of all worlds

a knight errant –
Roland Deschain,
the gunslinger,
the main character –
is destined by ka
to seek this tower
and reach the
room at its summit;
the series tells
of this quest

at the end of Book 7,
the coda,
Roland reaches the
top of the tower,
only to walk through
a door
(and back in time)
to the opening line
of Book 1:

“The man in black fled across the desert, and the gunslinger followed.”

in other words,
the multiverse
is not only made
of many worlds,
it also apparently
runs in many cycles –
the “end” is
just the beginning

but, however,
most ultimately importantly,
just as the many worlds
of the multiverse
converge on the one spot,
one thing for Roland
is different
in this one new cycle
that begins at the end:
he has an item
(the Horn of Eld,
though the specifics
probably aren’t
what’s important)
which promises
the possibility
of a final and last cycle –
an actual end,
the inevitable resolution

So What?

great question 🙂

one this post
won’t address

but i encourage you
to ask more deeply:

why do stories resolve?

why must they?

why must we humans
tell them –
all of them variations
of the same
resolving tale,
over and over?

(for a bit of
my personal take, see:
“What IT Means (and How *Any* Good Story ‘Means’)”

here’s a hint:
it has something to do
with Gan (God),
commala come you)

in any case,
long days
and pleasant nights
to ya –
till you too
reach the clearing

 

Filed Under: Books, OtherFish, Reviews Tagged With: book, childe roland, Christian, crimson king, ending, explained, interpretation, jake, meaning, metaphor, movie, religious, resolution, roland, roland deschain, spiritual, Stephen King, the dark tower, tower

The Ready Player One “Easter Egg” That Bypasses the Backlash

April 18, 2018 by Matt Hill Leave a Comment

this quick post plays
through three short stages

the third contains
the Easter egg

all three potentially
contain SPOILERS


Stage One: “Microreview”

if you haven’t seen Ready Player One
(or read Cline’s book),
you really should;
particularly if you’re the
target demo:
a “nerd,” “geek,”
pop culture afficionado
of a certain stripe
(70s-80s gaming, sci-fi, etc.)
(more on this later)

but even if you’re not
the target demo du jour,
you should still see it,
cuz it’s a fun,
eminently Spielbergian,
bombastic popcorn flick
(tho, prepare to
suspend plenty disbelief
and prepare to groan
at the too-neat ending)


Stage Two: “Context”

if you’ve seen this movie already –
more certainly if you’ve
read the book,
have this kind of thing
on your radar, etc. –
you may have a sense of the
Ready Player One backlash
that’s been afoot:

e.g. 1: Steven Spielberg’s Oblivious, Chilling Pop-Culture Nostalgia in “Ready Player One”

e.g. 2: The Ready Player One backlash, explained

(those two pieces are helpful
primers and there are others)

the gists of the criticisms
have to do with
Cline, Spielberg, or both
succumbing to certain
negatives of nostalgia and some
nasty exclusivity concerning
particular pet passions
(this involves something
called “Gamergate”)

i think there’s obv
plenty valid points here,
but delving in fully
is beyond this post

(for some
thoughts on nostalgia, see my
good, bad, ugly: nostalgia edition)

(for some
thoughts on how groups
(like gamers)
crave things like
ownership, community, etc. –
relevant to them
playing out negatively
re: Gamergate – see my
a pop invite to the church)


Stage Three: “Spiritual < Spiritual”

while in general i agree with
Rob Bell that
“everything is spiritual,”
i think some
desires
(longings,
hungers,
senses of privation,
experiences of lack,
problems,
issues,
whatever)
are more clearly so

in this instance, by “spiritual”
i mean something like
“essential to our being
as humans;”
i also mean something like
what’s at play here:

“If I find in myself desires which nothing in this world can satisfy, the only logical explanation is that I was made for another world.” ~ C.S. Lewis, Mere Christianity

here, in other words,
spiritual = supernatural

and HERE is where we discover
the titular EASTER EGG –
the “secret” that “saves”
Ready Player One
from some potential negatives
brought up in Stage Two….

Ready Player One, really,
is about these spiritual/supernatural
longings/desires;
specifically, i see
The OASIS
(the movie’s VR game world)
as a proxy for
desires for
things like:
love, belonging, community,
escape, freedom, victory,
meaning, enjoyment, passion

Ready Player One
says this about people:
people need
love/meaning/etc.
and they’ll do
whatever it takes
to get it
(including create
fictional worlds where they do)

but now notice how
Ready Player One‘s
counterintuitively anti-gaming ending –
when we’re told something like
“the real world is what’s real” –
also says this about people:
real (read: spiritual) problems require
real (read: spiritual) solutions,
and *bigger* ones, too

in other words: spiritual < spiritual

it may seem like The OASIS
can give Wade (the main character)
what he needs,
but nah: he needs Samantha (the girl)
irl for that;
in this same way,
our ultimately
spiritual/supernatural
desires for
love/meaning/etc.
must be “solved” by something/someone
ultimately
spiritual/supernatural –
and *bigger –
too

and,
to me,
with this Easter egg
of perspective in hand,
Ready Player One –
though imperfect –
communicates something
very valid,
very real
about being a human

(for some
thoughts on how
humans often
sneak these kinds of
Easter eggs
into pop culture, see
what it means that you like things that are like other things that you like
and
Get Re-Enchanted: Stranger Things 2, Pop Culture & God)

 

 

Filed Under: Editorial, Film, Reviews Tagged With: 1980s, atari, backlash, Christian, easter egg, ernest kline, gamergate, games, gaming, God, interpretation, Jesus, meaning, media, movie, negative, nostalgia, OASIS, ready player one; steven spielberg, religious, review, spiritual, video game

seeing it coming [The Last Jedi SPOILERS]

December 22, 2017 by Matt Hill 6 Comments


when old wineskins
make way for new,
who sees it coming?

if one waits on royalty
but receives rabble,
will one still receive?

and though death is
obviously an end,
isn’t it always also a beginning?

even so . . .

shred the Jedi texts and
burn the sacred tree,
for the force is
the force for everyone –
“The wind blows wherever it pleases.
You hear its sound, but you
cannot tell where it comes from
or where it is going.” –
true always,
clearer now

when the one book
in the one tongue
gets Gutenberged,
then can the word
truly be writ
on its true home:
the hearts of all,
not the papers of the few

even so . . .

if Rey be the seed of nobodies,
that need not mean
she cannot still be
the start of a new hope –
for the last shall be first,
the weak shall be strong,
the poor shall be rich

also forget not
the lamb yet lion,
the servant yet master,
the pauper yet king –
forget not that
things many
can yet be one

even so . . .

Skywalker is dead.
the call of the
force/wind/God
made in a way most final.
his shoot of a branch
seemingly snipped.
the Jedi –
once but a
dreamer of a boy
looking aloft to
binary stars –
finally, the last.

yes, but,
who supplants him?

who but he himself:
yet another boy dreamer,
looking aloft to a
new sky of his own

so can you see?

can you see it coming?

the new wineskins?
the royal rabble?
the end-yet-beginning?

can you see that
Luke is Rey is
the boy dreamer
is all the dreamers is
me
is
you?

and can you see that
this is the way of the
force/wind/God?

i hope,
yes

 

Filed Under: Editorial, Reviews Tagged With: Bible, Christian, interpretation, Jesus, lucas, Luke Skywalker, Mark Hamill, meaning, review, Rey, spiritual, Star Wars, The Last Jedi

The Witness (to God)

February 26, 2016 by Matt Hill Leave a Comment

jonathan-blow-the-witness-game-wallpaper

[Note 1: The following includes mild, implicit spoilers. Note 2: This is not an in-depth review of The Witness and assumes some prior knowledge of and interest in the game. For an excellent, straight piece that describes the game’s mechanics, contextualizes, etc., please see Jonathan Clauson’s article at Christ & Pop Culture here.]

dots and lines
intersect in the trees,
asking:
just what
is the meaning
of these?

i walk and run
through forests,
past streams,
among architecture
conjured from dreams,
across platforms
suspended from cliffs,
seeking the meaning
of all of this

you see:
the dots and lines,
each and every time,
bespeak reason,
betray rhyme,
without words
and without sign,
still they speak
each and every time

and so i ask
as they demand:
what is the meaning
of these things
in this land?

why am i here?
how did it start?
what’s just the thing
that sits at the heart?

and then at the end,
i circle, ascend,
a mountain that beckons
from island horizon

it is tall, it is wide,
it has secrets hid inside

and now i know:
the dots, the lines,
they pointed upward
the entire time

the contraptions work
the mountain’s door,
to allow safe passage
to the mystery’s core

and then, deep inside,
eyes wide,
mind plied,
the puzzles cease,
the speaking stops,
and the game . . .

resets

and that’s it . . .
. .  … ..
. .
.

however:
the point?
it’s already been made . .
has already been being made . .

the point:
that there’s such a thing as points

that things mean things

that in The Witness,
as in the world,
there is an
ever present
invitation to
understanding everything
afoot at all times

and though our
interpretations
be
difficult,
varied,
incomplete,
frustrating,
they are
nevertheless prompted,
demanded,
because
words are occurring . .
as long as we have
ears to hear

and . .
if we’re being honest . .
doesn’t this
point also
point to another
point?

doesn’t the
existence of points
point to the existence
of a point maker?
a pointist?

isn’t it the case that
that there is no
speaking machine
without a
machine designer
who speaks?

isn’t it the case
that there’s no
speaking without
language
(whatever it may be)
and no language
without a
master linguist?
a prime languager?

————————–

if i were
Jonathan Blow,
designer of
The Witness,
i might have included
the following
in one of those
beguiling bits of recording
found scattered
throughout the island . .
it seems to belong . .

“The heavens declare the glory of God;

the skies proclaim the work of his hands.

Day after day they pour forth speech;

night after night they reveal knowledge.

They have no speech, they use no words;

no sound is heard from them.

Yet their voice goes out into all the earth,

their words to the ends of the world.” (Psalm 19:1-4)

Filed Under: Reviews Tagged With: braid, Christian, design, game, God, interpretation, island, Jonathan Blow, language, meaning, psalm, puzzle, review, spiritual, the witness

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